British dating show world of warcraft
Newly released documents from the hundreds of thousands stolen by Snowden from the NSA reveal that real secret agents have been operating in virtual gaming worlds tracking millions of players - even going as far as attempting to recruit online informants while playing.The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments expresses the NSA's worry that despite their wide-reaching PRISM clandestine surveillance of hundreds of millions of people online, terrorists could evade their wide reaching snooping.The NSA document reportedly claims to suggest that such infiltration 'continues to uncover potential Sigint value by identifying accounts, characters and guilds related to Islamic extremist groups, nuclear proliferation and arms dealing.'However, the document revealed by Snowden details no clear indication that the widespread surveillance ever discovered any terrorists or even foiled any attacks - raising serious issues over the privacy of online gaming.A spokesman for GCHQ told The Guardian the agency did not 'confirm or deny' the revelations but added: 'All GCHQ's work is carried out in accordance with a strict legal and policy framework which ensures that its activities are authorised, necessary and proportionate, and there is rigorous oversight, including from the secretary of state, the interception and intelligence services commissioners and the intelligence and security committee.'Indeed, so rife was the spying online of Second Life by the FBI, CIA, and the Defense Humint Service that a memo was sent to try and 'deconflict' their work - i.e.
Just as more matches become available when a Call of Duty player “ranks up,” Tinder queues mysteriously start to fill with prospects when the app’s users deem you “more desirable.” So how does this happen?
According to its CEO, Jonathan Badeen, Tinder uses a variation of ELO scoring to determine how members rank among the site’s userbase, and therefore, which profiles to suggest and whose queues profiles show up in.
Invented by the physics professor Arpad Elo to determine rankings among chess players, ELO assigns ranks by judging players’ presumed skill levels against each other.
If two players with the same ELO rank play each other, their rank should stay the same regardless of the outcome of the match, to reflect their similar skill level.
If a player with a high ELO rank plays a lower-ranked player, though, then the system uses the difference between their ELO scores to recalibrate their rankings.